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 Harriers XD

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Hacker22



Posts : 8
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Join date : 2010-03-03
Age : 26
Location : Dundee, Scotland

PostSubject: Harriers XD   Fri Oct 29, 2010 9:03 pm

I have been working on re-coding the Harriers i did for COD4 on my last mod if you didnt see it dont worry xD. To make it better and more like MW2 i had to liberate the Movement from the Heli path nodes which also gives the added bonus of the possibility of a WAW port if i feel like it xD




ignore the lag on the video my computer didnt like that i had 250 windows open and recording COD4 with 15 bots xD ( im only using a laptop )
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irishstorm
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Age : 26
Location : Ireland

PostSubject: Re: Harriers XD   Fri Oct 29, 2010 10:20 pm

as i said on xfire EPIC! Exclamation
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PostSubject: Re: Harriers XD   Sun Oct 31, 2010 12:52 pm

Looks great! Very Happy

One thing though. Might be better to just use bullets instead of the rockets firing after each other?! Since you now get the idea of a semi-automatic rocket ship Razz
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Hacker22



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Join date : 2010-03-03
Age : 26
Location : Dundee, Scotland

PostSubject: Re: Harriers XD   Sun Oct 31, 2010 1:29 pm

Bowey wrote:
Looks great! Very Happy

One thing though. Might be better to just use bullets instead of the rockets firing after each other?! Since you now get the idea of a semi-automatic rocket ship Razz

hehe there are only 12 smart Bombs then it reverts to Full auto Aimbot xD
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PostSubject: Re: Harriers XD   Sun Oct 31, 2010 1:33 pm

Can't you use a random function to switch between these two weapons, which only works if there is still enough ammo for the rockets and else just use the bullets? (you could then add something like: If there is something in between the target and harrier [wall] use bullets to penetrate wall!)

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Hacker22



Posts : 8
Points : 10
Join date : 2010-03-03
Age : 26
Location : Dundee, Scotland

PostSubject: Re: Harriers XD   Sun Oct 31, 2010 1:36 pm

Bowey wrote:
Can't you use a random function to switch between these two weapons, which only works if there is still enough ammo for the rockets and else just use the bullets? (you could then add something like: If there is something in between the target and harrier [wall] use bullets to penetrate wall!)


it actually does that anyway it fires the rockets when the Turret isnt ready xD but the rocket ship effect should be fixed now it was a bug i caused by making the min range for the Turret a bit too high
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PostSubject: Re: Harriers XD   Sun Oct 31, 2010 1:39 pm

ok Razz Well good luck then Wink Love your work! Very Happy
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Firemission

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Age : 28
Location : Tunbridge Wells,Kent

PostSubject: Re: Harriers XD   Mon Nov 01, 2010 3:41 pm

very nice i am impressed keep up the good work. u gonna get BO? i just wanna mod it lol
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