Posts : 8 Points : 10 Join date : 2010-03-03 Age : 32 Location : Dundee, Scotland
Subject: Harriers XD Fri Oct 29, 2010 9:03 pm
I have been working on re-coding the Harriers i did for COD4 on my last mod if you didnt see it dont worry xD. To make it better and more like MW2 i had to liberate the Movement from the Heli path nodes which also gives the added bonus of the possibility of a WAW port if i feel like it xD
ignore the lag on the video my computer didnt like that i had 250 windows open and recording COD4 with 15 bots xD ( im only using a laptop )
irishstorm Admin
Posts : 62 Points : 1229 Join date : 2010-03-03 Age : 31 Location : Ireland
Subject: Re: Harriers XD Fri Oct 29, 2010 10:20 pm
as i said on xfire EPIC!
Guest Guest
Subject: Re: Harriers XD Sun Oct 31, 2010 12:52 pm
Looks great!
One thing though. Might be better to just use bullets instead of the rockets firing after each other?! Since you now get the idea of a semi-automatic rocket ship
Hacker22
Posts : 8 Points : 10 Join date : 2010-03-03 Age : 32 Location : Dundee, Scotland
Subject: Re: Harriers XD Sun Oct 31, 2010 1:29 pm
Bowey wrote:
Looks great!
One thing though. Might be better to just use bullets instead of the rockets firing after each other?! Since you now get the idea of a semi-automatic rocket ship
hehe there are only 12 smart Bombs then it reverts to Full auto Aimbot xD
Guest Guest
Subject: Re: Harriers XD Sun Oct 31, 2010 1:33 pm
Can't you use a random function to switch between these two weapons, which only works if there is still enough ammo for the rockets and else just use the bullets? (you could then add something like: If there is something in between the target and harrier [wall] use bullets to penetrate wall!)
Hacker22
Posts : 8 Points : 10 Join date : 2010-03-03 Age : 32 Location : Dundee, Scotland
Subject: Re: Harriers XD Sun Oct 31, 2010 1:36 pm
Bowey wrote:
Can't you use a random function to switch between these two weapons, which only works if there is still enough ammo for the rockets and else just use the bullets? (you could then add something like: If there is something in between the target and harrier [wall] use bullets to penetrate wall!)
it actually does that anyway it fires the rockets when the Turret isnt ready xD but the rocket ship effect should be fixed now it was a bug i caused by making the min range for the Turret a bit too high
Guest Guest
Subject: Re: Harriers XD Sun Oct 31, 2010 1:39 pm
ok Well good luck then Love your work!
Firemission
Posts : 28 Points : 1053 Join date : 2010-03-03 Age : 34 Location : Tunbridge Wells,Kent
Subject: Re: Harriers XD Mon Nov 01, 2010 3:41 pm
very nice i am impressed keep up the good work. u gonna get BO? i just wanna mod it lol